MonthSeptember 2019

This simple LinkedIn Hack could help you reapply to past job offers

While cleaning up my LinkedIn connections from ones I don’t interact with anymore, I noticed something that happened quite a few times more than I expected.

When you remove someone from your contacts, they get a notification that you saw their profile. This can be both a curse and a blessing.

When they check out your profile, they might remember you because they don’t go too much on LinkedIn and still remember you, and wonder why you removed them and be confused as to why you’d remove them. That’s the curse.

But what about…

When It’s A Blessing

A lot of the people who use LinkedIn do so in order to either get a new job or to recruit new employees to their job. The latter, you might already know, are called Head Hunters.

Contrairy to what’s divulged by their title coming straight from a post-apocalyptic novel, all they want is to find the best person to join their company. (and they hope it’ll be you !)

When you lack options because all the jobs you find are senior-level and you’ve freshly-graduated, a headhunter is your best pal on this battlefield that is the job market. They’re your friends. Ok, not that close, but you can often trust them to help you.

Years pass, and after connecting with so many of them, they often will forget about you. There really isn’t a nice, convenient way to say “Hey, look at me, I have lots of experience now, I’m qualified !” without sounding like an ass. Until…

A Second Chance

They look back at your profile. And to do that, you look at theirs. And if they’re interested by the skills you acquired since they last pinged you, they’ll want you to tell them you’re interested in an offer.

But sometimes, you need to validate that they want to see if you’d be a fit for their employer.

That’s why you have to remove them as connection on LinkedIn. If they add you back, you know it’s ok to message them. Conscent is given clearly that way. From that point on, it becomes easier to re-initiate a dialogue.

It might not work for everyone, but this became a revelation when it personally happened to me a couple times over the past week while cleaning up my connections. Some of them even replied back to me ! Hopefully, it helps you too.

Cheers !

Keep an eye at Xenko for your next game project

Transparency disclaimer: I am a super-backer on Xenko’s patreon.

For the past few months, I’ve been looking into learning new game engines for my future games, specifically in Virtual Reality. I wasn’t interested in neither Unity nor Unreal Engine, due to shady practices by their owning companies (Epic especially) and the percent taken from sales of games using said engine. MonoGame was unfortunately not mature enough to realistically develop for VR, with no out-of-the-box toolsets, I had to find another way.

Then, I re-discovered Xenko. A year before that, I learned about it’s existence, but thought it was too early to get into it to be usable.

A year later, I realize it has so much more potential than I originally expected.

This is what you get when you open the editor. Very reminiscent of Unity !

We’ve got a fully-featured editor with ECS system and scene management, custom shaders, fully asynchronous scripting, NuGet-based modular libraries… It’s also as easy to use for XNA/MonoGame veterans as with Unity connoisseurs.

But what sealed the deal for me was that VR works out-of-the-box, with Oculus and OpenVR support, and not too much effort needed to work with it. I was able to start working on a small demo which I’d like to talk about later in another blog post. (Not the one in the screenshot; That’s the sample VR game)

Plus, it’s got a community of dedicated people working on it, one of them named Phr00t who’s made a fork of the engine in order to develop his own VR games with many improvements that are currently in the process of being transferred to the official repository.

However, a lot of the development couldn’t be done without valuable contributions to it’s source code thanks to the many talented developers who helped make Xenko what it is today. And right now, Xenko is in need of more passionate contributors in order to make it fulfill it’s potential as the best free open-source VR-ready 3D game engine.

Why we need Xenko

With Unity and Unreal Engine taking the monopoly of professional game development, it’s great to have an alternative like Xenko show that you don’t have to abide to any extra fees imposed by the company who owns the engine you’ve chosen. It can effectively mitigate the “store tax” problem indie devs are victim of, with Steam already taking 30% of the profit from sales on their Steam platform. That tax doesn’t seem so bad, until you realize that if you go with Unity or Unreal, and your game/company does well, there are extra fees! No wonder so many people accept Epic Games’ offer when they tell them they’ll get 88% of profits from sales on their platform. In the end, you don’t get a lot of money !

However, going the Epic route, while a way to mitigate the price of your engine, sounds great, until they force you to only sell your game to their store. This means you will lose all the advantages the Steam platform offers, such as support forums, user-made content through the Steam Workshop and custom controller configurations to name a few. Lots of these features are what makes or breaks the accessibility of your game, so these are things to seriously consider.

Of course, this post isn’t about game stores, but it’s easy to forget both the cost of game engines and the store’s when planning how you sell your game.

If there’s anything you need to get from this little tangent, it’s that if you want to support a more open PC gaming ecosystem, and to minimize engine costs, choosing the Xenko game engine for your next game project is a great first step.